Iso Files Gamecube

This page explains how to rip GameCube and Wii games and/or saves to be used on Dolphin. Ripping games and saves using a Wii or Wii U console will require you to have homebrew software installed. See Homebrew Channel for instructions on how to use it, and see Homebrew setup for installation instructions. The term 'vWii' means a Wii U console running in Wii mode.

  1. Nintendo Gamecube Iso Files
  2. Iso File Gamecube Games Download
  • 2Ripping Discs Using CleanRip
  • 6Retrieving Game Saves

Gamecube games can be installed in your Wii U System Menu and played with the gamepad, a unique features with custom firmware that is unavailable in the vWii application. USB Helper will not download Gamecube games. You must provide the ISO file and USB Helper will make it possible to to the Wii U Menu. Resident Evil 2 (Europe) (En,Fr,De,Es,It) ISO Isos Nintendo Gamecube Pikmin 2. Iso Pikmin 2 sur Nintendo Gamecube. 05 Resident Evil 3070; 06 Star Wars 2016; 07 harry potter 1954; 08 If u use the gun step back from the zombie and aim up at its head and fire 2 shots, the zombie should fall dead or in hibernation.

Ripping Discs Using a Computer

Certain old models of PC DVD drives are able to rip game discs with Rawdump or Friidump.

It's generally easier and faster to rip game discs via a Wii console, if you have one:

Ripping Discs Using CleanRip

CleanRip can rip a game disc to an SD card or an external USB storage device. It requires your Wii or vWii system to have the Homebrew Channel.

GameCube Discs

No GameCube titles take up more than 1.36 GiB (Gibibyte, or 10243 bytes). It's generally a good idea to set Chunk Size to max, so that your ISO isn't split into parts. GameCube discs can store a maximum of 1.36 GiB, so the entire ISO can fit on a FAT32 drive. Simply follow the instructions on-screen and you'll be able to put the game straight from the SD card or USB drive into Dolphin.

Wii Discs

In order to rip a Wii disc, a storage device with more than 4.7 GiB of free space is recommended for single layer, 8.54 GiB for dual layer. However, by dividing the disc into chunks, an SD card with even a single gibibyte of free space is sufficient.

At the CleanRip Setup screen, set Chunk Size to 'Max', and New device per chunk to 'No' is recommended with SD cards or external USB storage devices large enough to hold the entirety of the ripped disc file at once. Otherwise, set Chunk Size to max possible ('1GB', '2GB', '3GB', or 'Max') and set New device per chunk to 'Yes' and when CleanRip is asking for the next device, remove it from the Wii and move the first or so ISO file to free up space and use it again. When all pieces have been received, check in the next subsection.

Iso Files Gamecube
  • CleanRip will split the ripped disc file with more than 4 GiB in file size regardless to fit the FAT, FAT16, or FAT32 file systems. These file systems have a max file size of 4 GiB. To remedy this, it is recommended to rip discs to a USB external NTFS formatted storage device (as Wii cannot read NTFS formatted SD cards). The NTFS file system has a theoretical max file size of 16 EiB (Exabyte), or 16,777,216GiB.
  • Certain Wii discs are dual layer (or DVD9) instead of single layer (or DVD5). CleanRip will need to be configured in order to rip those kinds of discs. At the Wii Disc Ripper Setup screen, set Dual Layer to Yes. The rip will take roughly double the time than usual Wii discs of 4.38 GiB as the dual layer ISOs are 7.93 GiB in size.

Joining Split Files

A disc image in split parts will need to be joined before dolphin can read it. A simple command from command prompt and terminal can do it! Use the example command for your system. Use the 'cd' command to change directory to the file's location. The example command assumes CleanRip's 'GAMEID.part#.iso' filename nomenclature, and creates 'GAMEID.iso'. The part files can be deleted after the joined file is created.

Windows

Linux / macOS

Iso files gamecube

Ripping Discs Using USB Loader GX

A Wii or vWii with the latest version of USB Loader GX and certain cIOS (such as d2x-cios) installed can rip Wii game discs. The Wii system may also be able to rip GameCube game discs as long as DIOS MIOS is installed. Wiis sold after late 2011 and Wii Us lack the GameCube controller and memory card ports, and can make no use of DIOS MIOS. CleanRip is recommended over USB Loader GX for not requiring any cIOS and it does not leave out any data when ripping (USB Loader GX leaves out unused data).

The USB Loader GX will ask the user two options when inserting a game disc: Install or Mount DVD drive; choose 'Install'. It will begin the ripping process to the storage device:

  • For Wii: X:wbfsGAMEID_*GAMEID.wbfs (and GAMEID.wbf1 as continuation file, if source is over 4,194,272 KiB)
    • Dolphin build version 3.5 and later can accept Wii games in WBFS format.
  • For GameCube: X:games* [GAMEID]game.iso (NOTE: file system must be FAT32)

Extracting discs from the Wii U eShop

Nintendo Gamecube Iso Files

To create an ISO image from an eShop Wii title, a CFW-enabled Wii U, a Wii U NAND dump (specifically the OTP and SEEPROM), an external hard drive formatted by the console with the Wii game(s) installed, nfs2iso2nfs and DumpsterU are required.

  1. Insert the drive into a computer with DumpsterU installed. Do not format if prompted.
  2. Open DumpsterU. Select your drive and OTP/SEEPROM locations.
  3. A game list should appear. Double-click the Wii game you want to extract and select a safe location in 'Output Folder'.
  4. Select 'Dump Game'. After DumpsterU finishes, navigate to the chosen folder.
  5. Navigate using a command line/terminal to the content folder in your dump (for example, Rhythm Heaven Fever: 101B0700gamecontent)
  6. Run nfs2iso2nfs.exe -dec to begin the conversion process.
  7. The game should appear as game.iso in the same directory.

Rename the output to whatever you wish and copy it to your Wii dump directory.

The image will most likely be missing its UPDATE partition and have a few minor errors. This is normal.

You might be able to dump the Wii game to your computer using another program such as Dumpling or DDD, however DumpsterU is the fastest method and is fairly straightforward.

Exporting Wii Channels

In order to turn a channel installed on a Wii or vWii into a WAD file that can be played in Dolphin, follow this guide. When asked if you want to fakesign the ticket or TMD, you should press B. (Most fakesigned WAD files do work in Dolphin, but they don't work better than correctly signed WAD files, and Dolphin may show warnings about them.)

Alternatively, if you do not want to use WAD files, you can copy the whole NAND memory of a console into Dolphin by following the NAND Usage Guide. This not only copies all channels that are installed on the console, but afterwards, you can also transfer channels between the console and Dolphin by using an SD card and the Wii Menu's data management screen.

Retrieving Game Saves

GameCube Memory Card

A homebrewed Wii with GameCube memory card ports or GameCube with SD Gecko is required.

Download GameCube/Wii Memory Manager (GCMM for short) and launch it through Homebrew Channel on the Wii. It's a homebrew app that can transfer save files between a real GameCube Memory Card and an SD card. It can extract an individual save as .GCI file or dump the entire contents (RAW or batch dump .GCI files) from a real memory card to the root of SD card. For the purpose of this guide you should extract what you need for Dolphin onto the SD card. Then they should be placed into GC for Dolphin to use while emulating a game. It is also possible for the data that was created with Dolphin to be added back into the real GameCube Memory Card using GCMM and an SD card.

Wii/vWii Internal Storage

This section is for ripping individual saves to be used on Dolphin. To dump an entire Wii's internal storage for use with Dolphin, skip this section and move ahead to NAND Usage Guide.

Download SaveGame Manager GX and launch it through Homebrew Channel on the Wii or vWii. It's a homebrew app that can transfer save files between the console's internal storage and an SD card. It can extract an individual save from the Wii's internal storage for Dolphin to use. Like GCMM, it is possible for save files that were created in Dolphin to be added back to the Wii by selecting the game in Dolphin to export the Wii save into a X:privatewii[GAMEID] format, then adding it back into the real console's NAND using SaveGame Manager GX and an SD card.

Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Ripping_Games&oldid=177393'
ISO 9660 image
Filename extensions
Internet media type
application/x-iso9660-image
Uniform Type Identifier (UTI)public.iso-image
Magic numberVolume descriptor: CD001 at 32769. NSR0 at 38913 or 32769 for UDF.[1]
Type of formatDisk image
StandardISO 9660, UDF

An optical disc image (or ISO image, from the ISO 9660 file system used with CD-ROM media) is a disk image that contains everything that would be written to an optical disc, disk sector by disc sector, including the optical disc file system.[2] ISO images are expected to contain the binary image of an optical media file system (usually ISO 9660 and its extensions or UDF), including the data in its files in binary format, copied exactly as they were stored on the disc. The data inside the ISO image will be structured according to the file system that was used on the optical disc from which it was created.

ISO images can be created from optical discs by disk imaging software, or from a collection of files by optical disc authoring software, or from a different disk image file by means of conversion. Software distributed on bootable discs is often available for download in ISO image format. And like any other ISO image, it may be written to an optical disc such as CD or DVD.

Description[edit]

Optical disc images are uncompressed and do not use a particular container format; they are a sector-by-sector copy of the data on an optical disc, stored inside a binary file. Other than ISO 9660 media, an ISO image might also contain a UDF (ISO/IEC 13346) file system (commonly used by DVDs and Blu-ray Discs), including the data in its files in binary format, copied exactly as they were stored on the disc. The data inside the ISO image will be structured according to the file system that was used on the optical disc from which it was created.

The .isofile extension is the one most commonly used for this type of disc images. The .img extension can also be found on some ISO image files, such as in some images from Microsoft DreamSpark; however, IMG files, which also use the .img extension, tend to have slightly different contents. The .udf file extension is sometimes used to indicate that the file system inside the ISO image is actually UDF and not ISO 9660.

ISO files store only the user data from each sector on an optical disc ignoring the control headers and error correction data, and are therefore slightly smaller than a raw disc image of optical media. Since the size of the user data portion of a sector (logical sector) in data optical discs is 2,048 bytes, the size of an ISO image will be a multiple of 2,048.

Any single-trackCD-ROM, DVD or Blu-ray disc can be archived in ISO format as a true digital copy of the original. Unlike a physical optical disc, an image can be transferred over any data link or removable storage medium. An ISO image can be opened with almost every multi-format file archiver. Native support for handling ISO images varies from operating system to operating system.

An ISO can be 'mounted' with suitable driver software, i.e. treated by the operating system as if it were a physical optical disc. Most Unix-based operating systems, including Linux and macOS, have built-in capability to mount an ISO. Versions of Windows beginning with Windows 8 also have such capability.[3] For other operating systems software drivers can be installed to achieve the same objective.

Multiple-track images[edit]

A CD can have multiple tracks, which can contain computer data, audio, or video. File systems such as ISO 9660 are stored inside one of these tracks. Since ISO images are expected to contain a binary copy of the file system and its contents, there is no concept of a 'track' inside an ISO image, since a track is a container for the contents of an ISO image. This means that CDs with multiple tracks can't be stored inside a single ISO image; at most, an ISO image will contain the data inside one of those multiple tracks, and only if it is stored inside a standard file system.

This also means that audio CDs, which are usually composed of multiple tracks, can't be stored inside an ISO image. Furthermore, not even a single track of an audio CD can be stored as an ISO image, since audio tracks do not contain a file system inside them, but only a continuous stream of encoded audio data. This audio is stored on sectors of 2352 bytes different from those that store a file system and it is not stored inside files; it is addressed with track numbers, index points and a CD time code that are encoded into the lead-in of each session of the CD-Audio disc.

Iso File Gamecube Games Download

Video CDs and Super Video CDs require at least two tracks on a CD, so it is also not possible to store an image of one of these discs inside an ISO image file, however an .IMG file can achieve this.

Formats such as CUE/BIN, CCD/IMG and MDS/MDF formats can be used to store multi-track disc images, including audio CDs. These formats store a raw disc image of the complete disc, including information from all tracks, along with a companion file describing the multiple tracks and the characteristics of each of those tracks. This would allow an optical media burning tool to have all the information required to correctly burn the image on a new disc. For audio CDs, one can also transfer the audio data into uncompressed audio files like WAV or AIFF, optionally reserving the metadata (see CD ripping).

Most software that is capable of writing from ISO images to hard disks or recordable media (CD / DVD / BD) is generally not able to write from ISO disk images to flash drives. This limitation is more related to the availability of software tools able to perform this task, than to problems in the format itself. However, since 2011, various software has existed to write raw image files to USB flash drives.[4][5]

Uses[edit]

.ISO files are commonly used in emulators to replicate a CD image. Emulators such as Dolphin and PCSX2 use .iso files to emulate Wii and GameCube games, and PlayStation 2 games, respectively.[6][7] They can also be used as virtual CD-ROMs for hypervisors such as VMware Workstation or VirtualBox. Other uses are burning disk images of operating systems to physical install media.

See also[edit]

References[edit]

  1. ^'File Signatures'. www.garykessler.net.
  2. ^Fisher, Tim (24 April 2018). 'What Is an ISO File?'. Lifewire.
  3. ^'Windows 8 Explorer will support native mounting of ISO and VHD'. ExtremeTech. Retrieved 2012-05-21.
  4. ^'ISO image to USB conversion'. ISO to USB burning tool. Archived from the original on 15 February 2015. Retrieved 15 February 2015.
  5. ^'How to Setup Windows 7 or Windows 8 from USB drive?'. PowerISO. Retrieved 15 February 2015.
  6. ^'What dump formats are supported by Dolphin?'. Dolphin Emulator Project. Retrieved 11 March 2021.
  7. ^'So how do I use it? - PCSX2'. PCSX2 Team. Retrieved 11 March 2021.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Optical_disc_image&oldid=1033366453'