Yoshis Woolly World Font

We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Yoshi's Woolly World is the first Yoshi game to be on a home console since the Nintendo 64.This game has a yarn art style, similar to Kirby's Epic Yarn.The gameplay is very similar to the Yoshi's Island games, but without any whiny babies to carry and chase after.

Yoshi's Woolly World is a side-scrolling platformer video game and is the seventh main entry in the Yoshi series of games. The game is the seventh main entry in the Yoshi series of games, and the first home console title in the series since 1997's Yoshi's Story. The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known. While several other Yoshi platformer games have been released, such as Yoshi's Story, Yoshi's Woolly World and Yoshi's Crafted World, the only baby shown in these particular games is Baby Bowser. As a result, these installments have slightly different plotlines in comparison to the Yoshi's Island sub-series, but take place in the past as well. The following is a list of Yoshi's Woolly World and Poochy & Yoshi's Woolly World Yoshi designs that are unlocked throughout the game. Most designs are unlocked by collecting Wonder Wool scattered through each level. Other designs are unlocked through scanning certain amiibo, listed below, as well as any variant of the amiibo.

Yoshi's Woolly World

Also known as: Yoshi Wool World (JP)
Developer: Good-Feel
Publisher: Nintendo
Platform: Wii U
Released in JP: July 16, 2015
Released in US: October 16, 2015
Released in EU: June 26, 2015
Released in AU: June 25, 2015

This game has unused areas.
This game has hidden development-related text.
This game has unused graphics.
This game has unused models.
This game has unused sounds.
This game has regional differences.

This game has a prerelease article

Yoshi's Woolly World is the first Yoshi game to be on a home console since the Nintendo 64. This game has a yarn art style, similar to Kirby's Epic Yarn. The gameplay is very similar to the Yoshi's Island games, but without any whiny babies to carry and chase after. Thank goodness!

The game received a port for the Nintendo 3DS, aptly titled Poochy & Yoshi's Woolly World, which added even more amiibo and the ability to create custom Yarn Yoshi skins, among other extras.

To do:
  • Look in the .gfa files for all of the unused content. There's also a lot of leftover trial and demo stuff to look into as well.
  • 54 levels with the string 'test' in the name
  • Also this
  • 2Unused Map Data
  • 3Test Levels
  • 4Test Folder
  • 7Early Pause Menu
  • 8Unused Color Correction Parameter Scripts
  • 13Regional Differences

Sub-Pages

Prerelease Info


Unused Map Data

Test Map Data

mapdata has 42 archives for test maps. This seems to be used to test out various things such as engine rendering.

Epic Yarn Map Data

In mapdataepic_yarn_kirby, there are 78 stages which quite obviously belong to Kirby's Epic Yarn. However, these might be the files that contain the coordinates of certain map objects à la Super Mario 3D World, or XML-styled formatting.

Test Levels

To do:
  • More test levels can be accessed by editing worlddata.txt in /data/
  • Does the text on the calendar in the right of TESTMAP009_SHADERTEST01 translate to anything? If so, what does it say?

TESTMAP004

Yoshi's Woolly World Font Download

Font

TEST_MORI

A simple stage with a few objects placed around. The stage appears impossible to complete, due to missing objects being replaced with placeholders.

TEST_UV_REGULATION_X4

This stage appears to be a slightly different version of the stage that was shown in Nintendo Direct 23 January 2013. Objects are missing from the stage and are instead replaced with placeholders, most likely due to the object data being missing from the game. It's not possible to complete the stage, as you can't travel to the other side. The level may also lack a goal ring entirely.

MAP001_MARUTA_MASTER

One of the more detailed unused stages in the game. It appears that Yoshi would have been able to switch between the foreground and background at least once during this stage, but due to missing objects, it's impossible to do so, and as such not possible to complete the stage.

TESTMAP009_SHADERTEST01

(Source: crediar)
Font

A small, very detailed area set on a quiet cabinet and a small table next to a window at night, with toys and other things atop these furnishings. There is an arch with plastic construction bricks at the start of the stage; at the top of this arch is an Invincibility Egg. Yoshi starts at the left of the stage, and can continue through the arch to travel on top of a ruler bridging the left and the right side, which has multiple objects on top of it. This area was most likely used for testing the game's art style, given its short size and general lack of anything. Alternatively, it might have been to test shaders, given the internal name; note that there is also a magnifying glass in the foreground that blurs Yoshi.

The soda bottles at the center of the stage read 'Good Feel'. Good-Feel is the name of the game development company for Yoshi's Woolly World. There are also two calendars with Japanese text on them in the background.

yi_stage101

(Source: Ziella)

A simplistic remake of level 1-1 from Yoshi's Island. The level is missing a couple objects and an end goal. It's not possible to reach the end of the stage without the use of Mellow mode. Unlike other unused levels, this one has to be manually added to StageList.bson first.

TEST_LUIGI_U_1_1

(Source: Ziella)

An unused remake of level 1-1 from New Super Luigi U. This level only contains map data and doesn't appear to have a model assigned to it. Areas where certain objects like blocks and Star Coins could be found in the original level appear to have once had models assigned to them but are now replaced with the placeholder cube.

Test Folder

In the root of the game, there is a test folder full of objects, shaders, and some Miiverse stamps. Shaders and Miiverse stamps are split into two different folders called shader and body_memo_sample.

Shader

There are three test shaders within this directory.

  • simple.gsh
  • simple_fragment.gsh
  • simple_vertex.gsh

body_memo_sample

This directory seems to have been used for testing out the Miiverse features, such as stamps. While the final game does have stamps, these are done in a very different style. The folder also has .tga and.gtx versions of the stamps, along with an SDK tool for converting .tga images to .gtx called tga2gtxTEstTool.bat (sic). There is also a very humorous drawing of a Swapnote envelope with a body saying 'Hi'.

memo.tga

stamp_73.tga and stamp_73.gtx

stamp_80.tga and stamp_80.gtx

Character Test Data

In charatest, there is leftover data for a test character. It may have been used for animation testing of some sort according to the archive size of TESTANIM00.gfa being around 2.4mb in size.

Coins

To do:
The first red coin sound or one that sounds like it, appears to be used.

Located at /test/tr_coin_yellow and /test/tr_coin_red are models for the coins and the red coins like the ones found in Super Mario World 2: Yoshi's Island. Sequenced sounds exist for the objects in the bfsar.

120 - SD_REDCOIN01 to 129 - SD_REDCOIN10











194 - SD_COIN1

There are no other SD_COIN_x sounds.

(Sound Rips: Hiccup)

Early Pause Menu

To do:
Get this menu working (if it even can still be loaded) so both pause menus can be compared.

Contained in env/in_game/pause_old.gfa is an older version of the in-level pause menu. This older variant contains a few early versions of existing graphics used in-game.

Bead Patch

OldFinal

Flower Patch

OldFinal

Stamp Patch

OldFinal

Interestingly, according to Merino.msbt (the game's text archive), Stamp Patches were once called Mii Beads.

Wool Patch

OldFinal

Unused Color Correction Parameter Scripts

TEST_KURAOKA_000.txt

Used for testing, it does not use a texture for filter.

TEST_KURAOKA_001.txt

Used for testing, it uses LutTest.gtx.

Unused Light Parameters Scripts

There is a hefty batch of 25 unused light parameter scripts for various test levels. Ranging from environment mapping, stages with UV scrolling, and other render methods such as photorealism.

Revision

To do:
Check the earlier title versions of Japanese and American base titles and check the update data

Present in debug/buildRevision.txt.

Japanese (v32)European/AustralianAmerican (v17)

Boot Config

Present in bootConfig.txt.sample.

Original
Translation

Present in bootConfig.txt.viewer_sample.

Yoshi's Woolly World Font Generator

Original
Translation

Other Text Files

Yoshi's Woolly World Font

data_gfa_convert.bat in the game root is a batch file probably used by Good-Feel to create a .gfa file, in this case, data.gfa.

Original
Translation

Present in env/convert_in_game_gfp.bat.

Original
Translation

Present in test/body_memo_sample/tga2gtxTEstTool.bat.

Original
Translation

sound/SoundDisableCallFrame.bson has text in it. The single kanji in this file (found on line 6) simply means 'Wednesday'.

Regional Differences

To do:
Any more?

Despite the fact that the American version was released four months after all other versions and unlike more recent Nintendo games at the time which had two completely different English translations, the American and European/Australian versions have only minor textual differences.

Text

British
American
FINE! Burt, hitch up your trousers and
GO BUST UP THAT YOSHI!
FINE! Burt, hitch up your pants and
GO BUST UP THAT YOSHI!

This change was necessary because 'pants' refers to outerwear in American English and underwear in British English. Even though the American meaning is used in Australia, the British English version of the line is still used; however, 'trousers' is technically still not incorrect.

Yoshi Design Names

A handful of Yoshi Design names differ between the American and British versions:

To do:
Check the Japanese version.
BritishAmerican
Candyfloss YoshiCotton Candy Yoshi
Duck Hunt Duo YoshiDuck Hunt Yoshi
Night-Time YoshiNighttime Yoshi
Sonic the Hedgehog YoshiSonic Yoshi
Wii U YoshiWii U Deluxe Yoshi

Scrapbook

Woolly

The scrapbook option has different names across localizations.

British EnglishJapaneseAmerican English
Scrapbook TheatreMemory Theater (おもいでシアター)Scrapbook Theater

In addition to all the enemies except Kamek having separate names for the Japanese version, one entry was altered even in English.

British EnglishJapaneseAmerican English
Giant Nep-EnutBig Unbaba (blue) (ビッグウンババ(あお))Nep-Enut

In the British localization, the blue equivalent of Gargantua Blargg is referred to as Giant Nep-Enut as in Yoshi's New Island, closer to the Japanese names of these enemies, whereas the American version just calls it a Nep-Enut as in Super Mario World 2: Yoshi's Island.

Yoshi's Woolly World Font

Internal Project Name

The game's project name is Merino, according to the game's text archive. Merino is a breed of sheep that is commonly used for their wool.

Yoshi's Woolly World Font Free

Font

Yoshi's Woolly World Font Copy

The Yoshi series
NESYoshi • Yoshi's Cookie
SNESYoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie
Super Mario World • Super Mario World 2: Yoshi's Island (Prototypes) • Tetris Attack • Yoshi's Safari
Game Boy (Color)Yoshi • Yoshi's Cookie • Tetris Attack
Nintendo 64Yoshi's Story
Game Boy AdvanceSuper Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample
Nintendo DSYoshi's Island DS (Demo) • Yoshi Touch & Go
Nintendo 3DSYoshi's New Island • Poochy & Yoshi's Woolly World
Wii UYoshi's Woolly World
Retrieved from 'https://tcrf.net/index.php?title=Yoshi%27s_Woolly_World&oldid=981155'